SPAACE's airdrop logic is quite interesting—it adopts a seasonal ranking system, not a simple flood-style distribution, but determines airdrop amounts based on participation and ranking. To climb the ranks, the key is to accumulate experience points. How to gain experience? On one hand, through various interactive gameplay in the space arena, and on the other hand, by maintaining activity in the Discord community. This design allows users who are genuinely enthusiastic to earn more tokens, filtering out pure opportunists. From the project's perspective, this indeed helps build a more sticky ecosystem.
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bridgeOops
· 17h ago
This ranking system design is really good; finally, there's a project willing to put in the effort.
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ser_aped.eth
· 23h ago
This ranking competition system looks fresh, but I'm worried it might just be the same old trick to attract popularity.
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LightningHarvester
· 01-07 08:38
Oh wow, this ranking system is pretty interesting. At least they thought it through.
Basically, you have to really play; if you don't play, it's pointless. I like that.
Does Discord activity also count? Then I need to be more active in the group.
But on the other hand, this kind of design can actually retain people, much more reliable than just airdropping tokens all at once.
Accumulating experience points to climb the ranks sounds like gamifying airdrops. Not bad, not bad.
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GhostChainLoyalist
· 01-06 14:56
Yeah, this ranking competition system is definitely more reliable than the common airdrops.
Season system + experience points design, finally some projects are willing to filter participants.
By the way, can staying active on Discord really get you rewards? Or is it just another trick?
A sticky ecosystem sounds good, but the key is whether the token is worth anything.
Can this design really trap the degens? I have my doubts.
It's interesting, but isn't the participation cost a bit high?
Once the ranking system is out, big players will definitely start competing again.
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RugPullSurvivor
· 01-05 09:50
Finally, it's not a mindless airdrop anymore. I respect this logic.
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HashBrownies
· 01-05 09:45
This ranking system is quite fresh, definitely better than those airdrop free-for-alls.
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MetadataExplorer
· 01-05 09:43
This ranking competition system is indeed tough; finally, there is a project willing to refuse the flood of excessive funding.
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AltcoinMarathoner
· 01-05 09:38
ngl this is just mile 20 of the airdrop marathon... the real test is who actually sticks around after season ends
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ContractTester
· 01-05 09:36
This ranking competition system has some substance. Finally, there's a project that doesn't rely on flood irrigation tactics.
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FloorSweeper
· 01-05 09:20
ngl the ranking mechanics actually filter out most weak hands... discord farming + arena grind? that's genuine engagement, not just airdrop tourism
SPAACE's airdrop logic is quite interesting—it adopts a seasonal ranking system, not a simple flood-style distribution, but determines airdrop amounts based on participation and ranking. To climb the ranks, the key is to accumulate experience points. How to gain experience? On one hand, through various interactive gameplay in the space arena, and on the other hand, by maintaining activity in the Discord community. This design allows users who are genuinely enthusiastic to earn more tokens, filtering out pure opportunists. From the project's perspective, this indeed helps build a more sticky ecosystem.