In the process of project financing and incubation, we often hear a certain argument: "We developed a certain feature, but it improves the existing solution by 25%."
Honestly, this way of thinking is fundamentally flawed.
Many developers haven't realized a core fact: creating something that already exists, and only improving it by a quarter, cannot fundamentally shake up the market. Data doesn't lie. Your users won't switch just because it's a little faster or a little cheaper—switching costs, learning curves, ecosystem lock-in—these are invisible high walls.
Game-changing innovation requires at least a 10x difference, or a breakthrough in magnitude. It's not about a few percent optimization; it's about a leap from zero to one. Only then can you attract market attention, motivate users to migrate, and catch the eye of capital.
So if your plan is just small, incremental steps along the existing path, honestly ask yourself: Is it really necessary to do this?
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BrokenDAO
· 3h ago
A 25% increase? That's a typical fundraising PPT mindset, the old trick of convincing with storytelling. Looking at it from another angle, why would users incur the switching cost to use your solution that offers nearly 25% improvement? The network effects and lock-in of the existing solution are already in place.
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ChainDoctor
· 3h ago
I've heard this "increase by 25%" claim too many times; frankly, it doesn't fool us at all. The conversion costs are right there; why should users bother? A tenfold difference is true innovation; otherwise, there's no point wasting time.
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OnchainFortuneTeller
· 3h ago
Isn't this just saying that most projects are just rebranded versions? No wonder fundraising is so difficult.
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MEVSupportGroup
· 3h ago
That's so true. The 25% scheme has been everywhere for a long time, and it's gotten to the point where it numbs your ears. Truly game-changing solutions must start at least 10x, otherwise they're just stepping stones for existing players.
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BoredApeResistance
· 4h ago
Brothers, you're right. That 25% increase is really not enough... I've seen too many projects die at this point.
A tenfold difference is the real deal; otherwise, how can we compete with vested interests?
In the process of project financing and incubation, we often hear a certain argument: "We developed a certain feature, but it improves the existing solution by 25%."
Honestly, this way of thinking is fundamentally flawed.
Many developers haven't realized a core fact: creating something that already exists, and only improving it by a quarter, cannot fundamentally shake up the market. Data doesn't lie. Your users won't switch just because it's a little faster or a little cheaper—switching costs, learning curves, ecosystem lock-in—these are invisible high walls.
Game-changing innovation requires at least a 10x difference, or a breakthrough in magnitude. It's not about a few percent optimization; it's about a leap from zero to one. Only then can you attract market attention, motivate users to migrate, and catch the eye of capital.
So if your plan is just small, incremental steps along the existing path, honestly ask yourself: Is it really necessary to do this?