Many crypto projects fail not because airdrop farmers dump their tokens, but because the project itself is too boringly designed.
Honestly, where is the problem? The task design is both complicated and dull. Forcing users to participate in all kinds of tedious operations: unlimited trading pair exchanges, being forced to follow the project CEO, filling out forms, sharing, liking... After this barrage, users are already fed up.
No one likes to be treated as a tool. No one wants to spend an hour doing repetitive swaps just for an airdrop, let alone being forced into social interactions. This isn't participation; it's forced labor. User attrition is therefore not surprising. Projects that can truly retain users are often those with simple designs, low participation barriers, and smooth experiences. Reflecting on your own airdrop mechanism might be the key to a project’s revival.
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MetaverseMortgage
· 4h ago
Well said, this is why those projects die quickly. Who wants to be treated like Bots?
Those complex swap tasks are really something, so annoying, no wonder everyone left.
A simple design is the way to go, do you understand?
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BlockchainRetirementHome
· 17h ago
Honestly, swapping until you're sick just for a few crappy coins, who can stand that?
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TokenomicsTinfoilHat
· 17h ago
Exactly right, a bunch of projects just focus on those tedious trivial matters, swapswapswap sharing sharing sharing. I wonder why they make things so complicated.
Honestly, is it really that hard to design a smooth experience?
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VitaliksTwin
· 17h ago
Well said, many projects really treat airdrops as a recruitment fair for free labor.
Just a bunch of tedious tasks have already discouraged people, so what about the ecosystem?
The project teams need to wake up; if the experience is not good, everything is pointless.
Many crypto projects fail not because airdrop farmers dump their tokens, but because the project itself is too boringly designed.
Honestly, where is the problem? The task design is both complicated and dull. Forcing users to participate in all kinds of tedious operations: unlimited trading pair exchanges, being forced to follow the project CEO, filling out forms, sharing, liking... After this barrage, users are already fed up.
No one likes to be treated as a tool. No one wants to spend an hour doing repetitive swaps just for an airdrop, let alone being forced into social interactions. This isn't participation; it's forced labor. User attrition is therefore not surprising. Projects that can truly retain users are often those with simple designs, low participation barriers, and smooth experiences. Reflecting on your own airdrop mechanism might be the key to a project’s revival.